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[318] ダイヤ級+アイテムの必要宝石数期待値完全版
日時: 2003/03/17 13:35
名前: のれーん ID:

http://ecforum.jpn.org/talkbbs/pbbs.cgi?mode=past&no=142

↑でダイヤ級必要宝石数期待値について書いた者ですが、
+3から+4への強化に失敗した場合+2に戻るものとして計算していました。
ですがこれは間違いだったようです。(以下を参照)
http://bucci.vis.ne.jp/laghaim/bbs/faq/wforum.cgi?mode=allread&no=4720&page=0
(残念ながら失敗された皆さん、次での成功をお祈りしています。)

+3から+4への強化に失敗しても+3にとどまるならば
期待値は次のようになります。

+1 1
+2 3
+3 5
+4 7
+5 11
+6 17
+7 25
+8 35
+9 47
+10 61

http://bucci.vis.ne.jp/laghaim/bbs/faq/wforum.cgi?mode=allread&pastlog=0007&no=4450&page=40&act=past#4450
にてシミュレートなさった方の結果にも近いのでまず間違いないとおもいます。

最初は1個
それから+4までは期待値が2個ずつ増える
その後は期待値の増える数が2ずつ増えていく
ということになりますね。

単発投稿になってしまうとおもいますが、
以前の間違いの記事が過去ログに残ったままであるのも気が引けますので
投稿させていただきました。

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Re: ダイヤ級+アイテムの必要宝石数期待値完全版 ( No.1 )
日時: 2003/03/18 17:59
名前: にゅ? ID:

別のアプローチで+3失敗で+3のままという条件で。
ダイヤ+3の武器にダイヤ7個入れたらどうなるか?
__+4
+3<
__+3
こんな感じでノートに取り見てみました。
+10 1/128
+9 1/128
+8 7/128
+7 7/128
+6 21/128
+5 21/128
+4 35/128
+3 35/128
ダイヤ強化は恐ろしいですね。+3からダイヤ7個使って+3〜+6の間が一番確率的に大きくなりますね。
Re: ダイヤ級+アイテムの必要宝石数期待値完全版 ( No.2 )
日時: 2003/03/18 19:42
名前: うろたん ID:

この議論が出てから、いろいろとシミュレートしています^^;

上のシミュレーション結果を掲示して頂いた方とは別人ですが、
結果として面白いものが出てきますね。

とりあえず、強化に必要な宝石数は、のれーんさんの
予測通りの結果が出ました。

以下、解析で求めた、仮想1000万人の強化職人のデータを載せます♪

+0→+1の強化に必要な宝石数の期待値をE(1)、
+1→+2の強化宝石数の期待値をE(2)…として表記。
また、+0→+2までに必要な宝石数をT(2)…として表記したものが下の結果です。

E(1)=1 T(1)=1
E(2)=2.00022 T(2)=3.00022
E(3)=2.00026 T(3)=5.00047
E(4)=1.99982 T(4)=7.00030
E(5)=3.99988 T(5)=11.0002
E(6)=5.99975 T(6)=16.9999
E(7)=8.00296 T(7)=25.0029
E(8)=9.99801 T(8)=35.0009
E(9)=12.0108 T(9)=47.0117
E(10)=14.0071 T(10)=61.0188

ここで気になるのが、仮想1000万人の強化職人中、
+0→+10に強化するのに使った宝石が最も多かった職人…

なっ!なんと!!その数792個!!(@一人)
そして、見事10個で成功させた職人は19,485人…
20個以内で+10にした職人が1,114,746人であった結果から
考えると、10人に一人くらいは20個以内で+10に、
50人に一人は10個で+10に成功するという事になります^^;

まぁ…1000万人中の一人(792個)には成りたくないものですね…(><)
Re: ダイヤ級+アイテムの必要宝石数期待値完全版 ( No.3 )
日時: 2003/03/18 20:47
名前: にゅ? ID:



+3にダイヤ8個投入   
+10 3/256 (2は7個目で+10成功)
+9 7/256
+8 8/256
+7 28/256
+6 28/256
+5 56/256
+4 56/256
+3 70/256

+3にダイヤ9個投入   
+10 13/512(6は8個目までに+10成功)
+9 8/512
+8 35/512
+7 36/512
+6 84/512
+5 84/512
+4 126/512
+3 126/512

+3にダイヤ10個投入   
+10 34/1024(26は9個目までに+10成功)
+9 35/1024
+8 44/1024
+7 119/1024
+6 120/1024
+5 210/1024
+4 210/1024
+3 252/1024

+3にダイヤ11個投入 
+10 103/2048(68は10個目までに+10成功)
+9 44/2048
+8 154/2048
+7 164/2048
+6 329/2048
+5 330/2048
+4 462/2048
+3 462/2048

数使っても+3.+4の確率が一番大きいですね。
+5.+6に為ったら諦めるのも手だと思います。

Re: ダイヤ級+アイテムの必要宝石数期待値完全版 ( No.4 )
日時: 2003/03/18 20:54
名前: のれーん ID:

スレが伸びてる!!
うれしい;;

なんというかコンピュータというか
シミュレーションという手段の威力もすごいですね。
私はなぜか機転が効かないというか、
発想が貧困というか
こういう問題に直面するとゴリゴリ計算してしまうんですねぇ・・
はじめの投稿では一時間くらいは
紙と鉛筆で手がゴリゴリ頭がキシャーって
なってました;;
学校などでの問題と違い、
遊びに直結してる問題なので楽しいことは楽しいのですが。
そもそもこういう問題は基礎的な計算による結果と
シミュレーション結果は表裏一体と考えたほうが
よさそうですね。
どちらも欠かせないというか。
あってるかなさん、うろたんさんには
勉強させていただきました。

しかしにゅさんの計算結果おそろしいですね;;
もっと多くのダイヤを投入した時の結果も
聞きたいような聞きたくないような・・
コツコツエメ強化からはじめようかな・・
Re: ダイヤ級+アイテムの必要宝石数期待値完全版 ( No.5 )
日時: 2003/03/19 10:31
名前: うろたん ID:

私も、紙とペンで計算しました^^;
意外と大変ですね…
婆(1/2)^k
これを導出するのに、えらく時間かかりました…
数学を使わなくなって久しいので、脳みそが錆付いているらすぃ^^;

それはさておき、シミュレーションによる結果第二弾。
+0→+x(x=2〜10)に必要とした宝石数の確率分布です。
以下をテキストにコピペして、*.csv形式で保存して
Excelで開いてみませう♪
Re: ダイヤ級+アイテムの必要宝石数期待値完全版 ( No.6 )
日時: 2003/03/19 10:32
名前: うろたん ID:

---------------------以下コピペ-----------------
Num.Jewel,確率+0to+2,確率+0to+3,確率+0to+4,確率+0to+5,確率+0to+6,確率+0to+7,確率+0to+8,確率+0to+9,確率+0to+10
1,0,0,0,0,0,0,0,0,0
2,0.4999904,0,0,0,0,0,0,0,0
3,0.2500261,0.2498648,0,0,0,0,0,0,0
4,0.1249333,0.2500185,0.1248857,0,0,0,0,0,0
5,0.0625408,0.1875209,0.1874642,0.062503,0,0,0,0,0
6,0.0312016,0.1249973,0.1875921,0.0936281,0.0311776,0,0,0,0
7,0.0156613,0.0782722,0.1562462,0.1094548,0.0468081,0.0156473,0,0,0
8,0.0077942,0.0468303,0.11729,0.1094049,0.0626505,0.0233692,0.0077898,0,0
9,0.0039129,0.0273159,0.0820854,0.1016272,0.0664367,0.0351755,0.0116567,0.0039108,0
10,0.0019738,0.0156303,0.0545696,0.089849,0.0682731,0.0390951,0.0195573,0.0058148,0.0019485
Re: ダイヤ級+アイテムの必要宝石数期待値完全版 ( No.7 )
日時: 2003/03/19 10:33
名前: うろたん ID:

11,0.0009792,0.008799,0.0351463,0.0772014,0.0654914,0.0439132,0.0224913,0.0107453,0.0029087
12,0.0004951,0.0048668,0.021991,0.0648835,0.06215,0.043921,0.0273693,0.0126961,0.0058443
13,0.0002486,0.0026952,0.0134486,0.0539543,0.0570264,0.044655,0.028312,0.0166627,0.0070823
14,0.0001245,0.0014644,0.0080727,0.0443724,0.0524478,0.0427996,0.0305949,0.0176738,0.0099147
15,0.0000583,0.0008133,0.0047402,0.0363986,0.047625,0.0417489,0.0301741,0.0202234,0.0107758
16,0.0000312,0.000429,0.0027681,0.029589,0.0433824,0.0393703,0.0309754,0.0204834,0.013053
17,0.0000147,0.0002284,0.0016115,0.0241463,0.0390153,0.0377732,0.0299173,0.021925,0.0134669
18,0.0000079,0.0001201,0.0009078,0.0196107,0.0353953,0.0353611,0.0298948,0.0217236,0.0150694
19,0.0000034,0.0000651,0.0005199,0.0158579,0.0318793,0.0336014,0.0285609,0.0224776,0.0151165
20,0.0000014,0.0000321,0.0002951,0.0128525,0.02871,0.0313887,0.0280519,0.021881,0.0162945
Re: ダイヤ級+アイテムの必要宝石数期待値完全版 ( No.8 )
日時: 2003/03/19 10:33
名前: うろたん ID:

21,0.0000005,0.0000157,0.0001669,0.0103748,0.0259164,0.0296618,0.0267884,0.0221194,0.0160736
22,0.0000006,0.0000109,0.0000899,0.0085025,0.0233094,0.0278728,0.0261455,0.0214224,0.0167002
23,0.0000001,0.0000051,0.0000502,0.0068446,0.0210107,0.02618,0.0250211,0.0215142,0.0164535
24,0,0.0000019,0.0000275,0.0054995,0.019021,0.0246472,0.024227,0.0207044,0.0168573
25,0.0000001,0.0000014,0.0000141,0.0044827,0.0170609,0.0232073,0.0230519,0.0205823,0.0164688
26,0,0.0000009,0.0000076,0.003645,0.01541,0.0217659,0.0222411,0.0198758,0.0167201
27,0,0.0000003,0.0000044,0.0029196,0.0138257,0.020488,0.0213139,0.0195083,0.0162324
28,0,0.0000001,0.0000023,0.0023671,0.0124626,0.019137,0.0205276,0.0188997,0.0162987
29,0,0.0000001,0.0000015,0.001901,0.0112722,0.0179924,0.0196203,0.0185394,0.0158554
30,0,0,0.0000007,0.0015557,0.0101178,0.0169745,0.0189253,0.0178441,0.0158958

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